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Here is the mEducator vocabulary for media types:

Primary media:
  Text
  Image
  Sketch/graphical annotation
  Animation
  Audio
  Video
 3D Model

Multimedia:
  multimedia slide/Presentation
  eBook
  Virtual Patient
  Interactive Learning Environment
  Immersive Environment 


Web/Social Media:
  Website
  Blog
  Discussion forum
  Post
  Podcast
  Webinar
  Wiki

Media Package:
  SCORM package
  DICOM
  IMS package

In the following table are the definitions  for Primary Media and some for Multimedia  (I have not found the table with complete updated definitions, and I noticed that on the site the defs are not provided)

Definitions for mEducator Media Type Taxonomy

Primary Media Sub-headings

Text

   A resource consisting primarily of words for reading. Example: an e-book without interactive features or multimedia elements.

Comment: same as http://purl.org/dc/dcmitype/Text

Image

A static visual representation other than text

Same as: http://purl.org/dc/dcmitype/StillImage

Sketch/Graphical Annotation

An image or text augmented by a layer information. May combine attaching text labels to graphical elements is a natural visual notation that appears in many kinds of hand drawn diagrams, such as those appearing in user manuals, to indicate part-whole relationships.

Narrower than Image.

Animation

A series of visual representations imparting an impression of motion when shown in succession. Include visual output from a simulation.

Note: specialises http://purl.org/dc/dcmitype/MovingImage

Audio/Sound

 

A resource primarily intended to be heard.

Same as http://purl.org/dc/dcmitype/Sound

Video

A camera-based recording of visual and audible components.  Audio might not be included.

Note: specialises http://purl.org/dc/dcmitype/MovingImage

3D Model

A three-dimensional digital representation of an object.

MultiMedia - Subheadings

Interactive Learning environment

A resource that aggregates any combination of text, audio, still images, animation, video, and requires interaction from the user to be understood, executed, or experienced. Examples include AJAX Web pages, Applets, etc.

Immersive Environment/Virtual Reality

An artificial, interactive, computer-created scene or "world" within which a user can immerse themselves. May resort to gestural controls, motion tracking, and computer vision respond to the user's actions and movements. Examples include Second Life, or a virtual reality simulation of surgical procedures.

Narrower than Interactive Resource


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