CounterActionRule on first activity node, when the player first loads, does not work (works if first node later revisited)
First node loads as the same time as global counters -> run into trying to access global counters before they are properly loaded
Compiler issues with Destroying views when they are first loaded
calls to destory are before anything is created. This happens at first load, after view properly loaded and there will be something there to destroy.
Need to add conditional to say if first created, do not call destroy
Player still runs despite this.
When redirecting because of a counter trip from a node that had Probability set to on, the player uses this probability setting (the On setting) to the node that it is redirecting to. Result is that it does not display the links when it should.
First VPDText element in FIRST Activity Node loaded for the first time (openning screen) does not always. This is an issue with initialization sequence....need to take a look at it.
Can link back to same node. Will not trigger the reload of the node...just does nothing.
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